修复播放暂停不同步问题

This commit is contained in:
mtvpls
2025-12-07 10:51:55 +08:00
parent eaf3cf017f
commit 4a0bc6a8d7

View File

@@ -31,7 +31,6 @@ export function usePlaySync({
}: UsePlaySyncOptions) {
const router = useRouter();
const watchRoom = useWatchRoomContextSafe();
const syncingRef = useRef(false); // 防止循环同步
const lastSyncTimeRef = useRef(0); // 上次同步时间
// 检查是否在房间内
@@ -42,7 +41,7 @@ export function usePlaySync({
// 广播播放状态给房间内所有人(任何成员都可以触发同步)
const broadcastPlayState = useCallback(() => {
if (!socket || syncingRef.current || !watchRoom || !isInRoom) return;
if (!socket || !watchRoom || !isInRoom) return;
const player = artPlayerRef.current;
if (!player) return;
@@ -86,11 +85,6 @@ export function usePlaySync({
return;
}
if (syncingRef.current) {
console.log('[PlaySync] Skipping play:update - already syncing');
return;
}
console.log('[PlaySync] Processing play update - current state:', {
playerPaused: player.paused,
statePlaying: state.isPlaying,
@@ -98,28 +92,24 @@ export function usePlaySync({
stateTime: state.currentTime
});
syncingRef.current = true;
// 同步播放状态 - 只有状态不一致时才执行操作
if (state.isPlaying && player.paused) {
console.log('[PlaySync] Player is paused, starting playback');
player.play().catch((err: any) => {
console.error('[PlaySync] Play error (browser may have blocked autoplay):', err);
});
} else if (!state.isPlaying && !player.paused) {
console.log('[PlaySync] Player is playing, pausing playback');
player.pause();
} else {
console.log('[PlaySync] Player state already matches, no action needed');
}
try {
// 同步播放状态
if (state.isPlaying && player.paused) {
console.log('[PlaySync] Starting playback');
player.play().catch((err: any) => console.error('[PlaySync] Play error:', err));
} else if (!state.isPlaying && !player.paused) {
console.log('[PlaySync] Pausing playback');
player.pause();
}
// 同步进度如果差异超过2秒
const timeDiff = Math.abs(player.currentTime - state.currentTime);
if (timeDiff > 2) {
console.log('[PlaySync] Seeking to:', state.currentTime, '(diff:', timeDiff, 's)');
player.currentTime = state.currentTime;
}
} finally {
setTimeout(() => {
syncingRef.current = false;
}, 500);
// 同步进度如果差异超过2秒
const timeDiff = Math.abs(player.currentTime - state.currentTime);
if (timeDiff > 2) {
console.log('[PlaySync] Seeking to:', state.currentTime, '(diff:', timeDiff, 's)');
player.currentTime = state.currentTime;
}
};
@@ -132,17 +122,13 @@ export function usePlaySync({
return;
}
if (syncingRef.current) {
console.log('[PlaySync] Skipping play:play - already syncing');
return;
// 只有在暂停状态时才执行播放
if (player.paused) {
console.log('[PlaySync] Executing play command');
player.play().catch((err: any) => console.error('[PlaySync] Play error:', err));
} else {
console.log('[PlaySync] Player already playing, skipping');
}
console.log('[PlaySync] Executing play command');
syncingRef.current = true;
player.play().catch((err: any) => console.error('[PlaySync] Play error:', err));
setTimeout(() => {
syncingRef.current = false;
}, 500);
};
const handlePauseCommand = () => {
@@ -154,17 +140,13 @@ export function usePlaySync({
return;
}
if (syncingRef.current) {
console.log('[PlaySync] Skipping play:pause - already syncing');
return;
// 只有在播放状态时才执行暂停
if (!player.paused) {
console.log('[PlaySync] Executing pause command');
player.pause();
} else {
console.log('[PlaySync] Player already paused, skipping');
}
console.log('[PlaySync] Executing pause command');
syncingRef.current = true;
player.pause();
setTimeout(() => {
syncingRef.current = false;
}, 500);
};
const handleSeekCommand = (currentTime: number) => {
@@ -176,25 +158,12 @@ export function usePlaySync({
return;
}
if (syncingRef.current) {
console.log('[PlaySync] Skipping play:seek - already syncing');
return;
}
console.log('[PlaySync] Executing seek command');
syncingRef.current = true;
player.currentTime = currentTime;
setTimeout(() => {
syncingRef.current = false;
}, 500);
};
const handleChangeCommand = (state: PlayState) => {
console.log('[PlaySync] Received play:change event:', state);
if (syncingRef.current) {
console.log('[PlaySync] Skipping play:change - already syncing');
return;
}
// 跟随切换视频
// 构建完整的 URL 参数
@@ -212,15 +181,8 @@ export function usePlaySync({
const url = `/play?${params.toString()}`;
console.log('[PlaySync] Redirecting to:', url);
syncingRef.current = true;
try {
// 跳转到新的视频页面
router.push(url);
} finally {
setTimeout(() => {
syncingRef.current = false;
}, 1000);
}
// 跳转到新的视频页面
router.push(url);
};
socket.on('play:update', handlePlayUpdate);
@@ -262,30 +224,37 @@ export function usePlaySync({
console.log('[PlaySync] Setting up player event listeners');
const handlePlay = () => {
if (syncingRef.current) {
console.log('[PlaySync] Skipping play event - already syncing');
return;
const player = artPlayerRef.current;
if (!player) return;
// 确认播放器确实在播放状态才广播
if (!player.paused) {
console.log('[PlaySync] Play event detected, player is playing, broadcasting...');
watchRoom.play();
broadcastPlayState();
} else {
console.log('[PlaySync] Play event detected but player is paused, not broadcasting');
}
console.log('[PlaySync] Play event detected, broadcasting...');
watchRoom.play();
broadcastPlayState();
};
const handlePause = () => {
if (syncingRef.current) {
console.log('[PlaySync] Skipping pause event - already syncing');
return;
const player = artPlayerRef.current;
if (!player) return;
// 确认播放器确实在暂停状态才广播
if (player.paused) {
console.log('[PlaySync] Pause event detected, player is paused, broadcasting...');
watchRoom.pause();
broadcastPlayState();
} else {
console.log('[PlaySync] Pause event detected but player is playing, not broadcasting');
}
console.log('[PlaySync] Pause event detected, broadcasting...');
watchRoom.pause();
broadcastPlayState();
};
const handleSeeked = () => {
if (syncingRef.current) {
console.log('[PlaySync] Skipping seeked event - already syncing');
return;
}
const player = artPlayerRef.current;
if (!player) return;
console.log('[PlaySync] Seeked event detected, broadcasting time:', player.currentTime);
watchRoom.seekPlayback(player.currentTime);
};
@@ -296,7 +265,6 @@ export function usePlaySync({
// 定期同步播放进度每5秒
const syncInterval = setInterval(() => {
if (syncingRef.current) return;
if (player.paused) return; // 暂停时不同步
console.log('[PlaySync] Periodic sync - broadcasting state');
@@ -321,8 +289,6 @@ export function usePlaySync({
// 延迟广播,避免初始化时触发
const timer = setTimeout(() => {
if (syncingRef.current) return;
const state: PlayState = {
type: 'play',
url: videoUrl,