---
aliases: ["Marco Cecconi"]
Is A: Person
Tier: "3rd 🥉"
Tags: ["Podcast Guest"]
---
# Marco Cecconi

Engineering director at a major gaming company, leading a distributed team that builds backend infrastructure for multiplayer online games. Marco appeared on the podcast to discuss what high-performance engineering teams look like in the gaming industry, where latency requirements are extreme and the cost of downtime is measured in player churn rather than SLA breaches. He has deep experience managing large-scale, performance-critical systems and the specialized engineering cultures that support them.

## Notes

- Engaging storyteller with vivid examples from the gaming industry that made complex infrastructure concepts accessible
- His perspective on how gaming engineering differs from enterprise engineering was eye-opening for the audience
- Italian by origin but has worked internationally for most of his career; brings a global perspective with an Italian sensibility
- Strong opinions on hiring for performance-critical roles; shared a unique interview process that prioritizes systems thinking

## Collaborations

- [[24q1-podcast-season-1]] — recorded episode on high-performance engineering teams
- [[topic-team-leadership]] — discussed engineering culture and team management in high-stakes environments
- [[procedure-podcast-guest-outreach]] — connected through the Italian tech diaspora network
