/* eslint-disable no-console, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */ import { Redis } from '@upstash/redis'; import { AdminConfig } from './admin.types'; import { Favorite, IStorage, PlayRecord, SkipConfig } from './types'; import { userInfoCache } from './user-cache'; // 搜索历史最大条数 const SEARCH_HISTORY_LIMIT = 20; // 数据类型转换辅助函数 function ensureString(value: any): string { return String(value); } function ensureStringArray(value: any[]): string[] { return value.map((item) => String(item)); } // 内存锁:用于防止同一用户的并发播放记录操作(迁移、清理等) const playRecordLocks = new Map>(); // 添加Upstash Redis操作重试包装器 async function withRetry( operation: () => Promise, maxRetries = 3 ): Promise { for (let i = 0; i < maxRetries; i++) { try { return await operation(); } catch (err: any) { const isLastAttempt = i === maxRetries - 1; const isConnectionError = err.message?.includes('Connection') || err.message?.includes('ECONNREFUSED') || err.message?.includes('ENOTFOUND') || err.code === 'ECONNRESET' || err.code === 'EPIPE' || err.name === 'UpstashError'; if (isConnectionError && !isLastAttempt) { console.log( `Upstash Redis operation failed, retrying... (${i + 1}/${maxRetries})` ); console.error('Error:', err.message); // 等待一段时间后重试 await new Promise((resolve) => setTimeout(resolve, 1000 * (i + 1))); continue; } throw err; } } throw new Error('Max retries exceeded'); } export class UpstashRedisStorage implements IStorage { private client: Redis; constructor() { this.client = getUpstashRedisClient(); } // ---------- 播放记录 ---------- private prHashKey(user: string) { return `u:${user}:pr`; // u:username:pr (hash结构) } // 旧版播放记录key(用于迁移) private prOldKey(user: string, key: string) { return `u:${user}:pr:${key}`; // u:username:pr:source+id } async getPlayRecord( userName: string, key: string ): Promise { const val = await withRetry(() => this.client.hget(this.prHashKey(userName), key) ); return val ? (val as PlayRecord) : null; } async setPlayRecord( userName: string, key: string, record: PlayRecord ): Promise { await withRetry(() => this.client.hset(this.prHashKey(userName), { [key]: record })); } async getAllPlayRecords( userName: string ): Promise> { const hashData = await withRetry(() => this.client.hgetall(this.prHashKey(userName)) ); if (!hashData || Object.keys(hashData).length === 0) return {}; const result: Record = {}; for (const [key, value] of Object.entries(hashData)) { if (value) { result[key] = value as PlayRecord; } } return result; } async deletePlayRecord(userName: string, key: string): Promise { await withRetry(() => this.client.hdel(this.prHashKey(userName), key)); } // 清理超出限制的旧播放记录 async cleanupOldPlayRecords(userName: string): Promise { // 检查是否已有正在进行的操作 const existingLock = playRecordLocks.get(userName); if (existingLock) { console.log(`用户 ${userName} 的播放记录操作正在进行中,跳过清理`); await existingLock; return; } // 创建新的操作Promise const cleanupPromise = this.doCleanup(userName); playRecordLocks.set(userName, cleanupPromise); try { await cleanupPromise; } finally { // 操作完成后清除锁 playRecordLocks.delete(userName); } } // 实际执行清理的方法 private async doCleanup(userName: string): Promise { try { // 获取配置的最大播放记录数,默认100 const maxRecords = parseInt(process.env.MAX_PLAY_RECORDS_PER_USER || '100', 10); const threshold = maxRecords + 10; // 超过最大值+10时才触发清理 // 获取所有播放记录 const allRecords = await this.getAllPlayRecords(userName); const recordCount = Object.keys(allRecords).length; // 如果记录数未超过阈值,不需要清理 if (recordCount <= threshold) { return; } console.log(`用户 ${userName} 的播放记录数 ${recordCount} 超过阈值 ${threshold},开始清理...`); // 将记录转换为数组并按 save_time 排序(从旧到新) const sortedRecords = Object.entries(allRecords).sort( ([, a], [, b]) => a.save_time - b.save_time ); // 计算需要删除的记录数 const deleteCount = recordCount - maxRecords; // 删除最旧的记录 const recordsToDelete = sortedRecords.slice(0, deleteCount); for (const [key] of recordsToDelete) { await this.deletePlayRecord(userName, key); } console.log(`已删除用户 ${userName} 的 ${deleteCount} 条最旧播放记录`); } catch (error) { console.error(`清理用户 ${userName} 播放记录失败:`, error); // 清理失败不影响主流程,只记录错误 } } // 迁移播放记录:从旧的多key结构迁移到新的hash结构 async migratePlayRecords(userName: string): Promise { // 检查是否已有正在进行的迁移 const existingMigration = playRecordLocks.get(userName); if (existingMigration) { console.log(`用户 ${userName} 的播放记录正在迁移中,等待完成...`); await existingMigration; return; } // 创建新的迁移Promise const migrationPromise = this.doMigration(userName); playRecordLocks.set(userName, migrationPromise); try { await migrationPromise; } finally { // 迁移完成后清除锁 playRecordLocks.delete(userName); } } // 实际执行迁移的方法 private async doMigration(userName: string): Promise { console.log(`开始迁移用户 ${userName} 的播放记录...`); // 1. 检查是否已经迁移过 const userInfo = await this.getUserInfoV2(userName); if (userInfo?.playrecord_migrated) { console.log(`用户 ${userName} 的播放记录已经迁移过,跳过`); return; } // 2. 获取旧结构的所有播放记录key const pattern = `u:${userName}:pr:*`; const oldKeys: string[] = await withRetry(() => this.client.keys(pattern)); if (oldKeys.length === 0) { console.log(`用户 ${userName} 没有旧的播放记录,标记为已迁移`); // 即使没有数据也标记为已迁移 await withRetry(() => this.client.hset(this.userInfoKey(userName), { playrecord_migrated: true }) ); // 清除用户信息缓存 userInfoCache?.delete(userName); return; } console.log(`找到 ${oldKeys.length} 条旧播放记录,开始迁移...`); // 3. 批量获取旧数据并转换为hash格式 const hashData: Record = {}; for (const fullKey of oldKeys) { const value = await withRetry(() => this.client.get(fullKey)); if (value) { // 提取 source+id 部分作为hash的field const keyPart = ensureString(fullKey.replace(`u:${userName}:pr:`, '')); hashData[keyPart] = value; } } // 4. 写入新的hash结构 if (Object.keys(hashData).length > 0) { await withRetry(() => this.client.hset(this.prHashKey(userName), hashData) ); console.log(`成功迁移 ${Object.keys(hashData).length} 条播放记录到hash结构`); } // 5. 删除旧的key await withRetry(() => this.client.del(...oldKeys)); console.log(`删除了 ${oldKeys.length} 个旧的播放记录key`); // 6. 标记迁移完成 await withRetry(() => this.client.hset(this.userInfoKey(userName), { playrecord_migrated: true }) ); // 7. 清除用户信息缓存,确保下次获取时能读取到最新的迁移标识 userInfoCache?.delete(userName); console.log(`用户 ${userName} 的播放记录迁移完成`); } // ---------- 收藏 ---------- private favHashKey(user: string) { return `u:${user}:fav`; // u:username:fav (hash结构) } // 旧版收藏key(用于迁移) private favOldKey(user: string, key: string) { return `u:${user}:fav:${key}`; } async getFavorite(userName: string, key: string): Promise { const val = await withRetry(() => this.client.hget(this.favHashKey(userName), key) ); return val ? (val as Favorite) : null; } async setFavorite( userName: string, key: string, favorite: Favorite ): Promise { await withRetry(() => this.client.hset(this.favHashKey(userName), { [key]: favorite })); } async getAllFavorites(userName: string): Promise> { const hashData = await withRetry(() => this.client.hgetall(this.favHashKey(userName)) ); if (!hashData || Object.keys(hashData).length === 0) return {}; const result: Record = {}; for (const [key, value] of Object.entries(hashData)) { if (value) { result[key] = value as Favorite; } } return result; } async deleteFavorite(userName: string, key: string): Promise { await withRetry(() => this.client.hdel(this.favHashKey(userName), key)); } // 迁移收藏:从旧的多key结构迁移到新的hash结构 async migrateFavorites(userName: string): Promise { // 检查是否已有正在进行的迁移 const existingMigration = playRecordLocks.get(userName); if (existingMigration) { console.log(`用户 ${userName} 的收藏正在迁移中,等待完成...`); await existingMigration; return; } // 创建新的迁移Promise const migrationPromise = this.doFavoriteMigration(userName); playRecordLocks.set(userName, migrationPromise); try { await migrationPromise; } finally { // 迁移完成后清除锁 playRecordLocks.delete(userName); } } // 实际执行收藏迁移的方法 private async doFavoriteMigration(userName: string): Promise { console.log(`开始迁移用户 ${userName} 的收藏...`); // 1. 检查是否已经迁移过 const userInfo = await this.getUserInfoV2(userName); if (userInfo?.favorite_migrated) { console.log(`用户 ${userName} 的收藏已经迁移过,跳过`); return; } // 2. 获取旧结构的所有收藏key const pattern = `u:${userName}:fav:*`; const oldKeys: string[] = await withRetry(() => this.client.keys(pattern)); if (oldKeys.length === 0) { console.log(`用户 ${userName} 没有旧的收藏,标记为已迁移`); // 即使没有数据也标记为已迁移 await withRetry(() => this.client.hset(this.userInfoKey(userName), { favorite_migrated: true }) ); // 清除用户信息缓存 userInfoCache?.delete(userName); return; } console.log(`找到 ${oldKeys.length} 条旧收藏,开始迁移...`); // 3. 批量获取旧数据并转换为hash格式 const hashData: Record = {}; for (const fullKey of oldKeys) { const value = await withRetry(() => this.client.get(fullKey)); if (value) { // 提取 source+id 部分作为hash的field const keyPart = ensureString(fullKey.replace(`u:${userName}:fav:`, '')); hashData[keyPart] = value; } } // 4. 写入新的hash结构 if (Object.keys(hashData).length > 0) { await withRetry(() => this.client.hset(this.favHashKey(userName), hashData) ); console.log(`成功迁移 ${Object.keys(hashData).length} 条收藏到hash结构`); } // 5. 删除旧的key await withRetry(() => this.client.del(...oldKeys)); console.log(`删除了 ${oldKeys.length} 个旧的收藏key`); // 6. 标记迁移完成 await withRetry(() => this.client.hset(this.userInfoKey(userName), { favorite_migrated: true }) ); // 7. 清除用户信息缓存,确保下次获取时能读取到最新的迁移标识 userInfoCache?.delete(userName); console.log(`用户 ${userName} 的收藏迁移完成`); } // ---------- 用户注册 / 登录 ---------- private userPwdKey(user: string) { return `u:${user}:pwd`; } async verifyUser(userName: string, password: string): Promise { const stored = await withRetry(() => this.client.get(this.userPwdKey(userName)) ); if (stored === null) return false; // 确保比较时都是字符串类型 return ensureString(stored) === password; } // 检查用户是否存在 async checkUserExist(userName: string): Promise { // 使用 EXISTS 判断 key 是否存在 const exists = await withRetry(() => this.client.exists(this.userPwdKey(userName)) ); return exists === 1; } // 修改用户密码 async changePassword(userName: string, newPassword: string): Promise { // 简单存储明文密码,生产环境应加密 await withRetry(() => this.client.set(this.userPwdKey(userName), newPassword) ); } // 删除用户及其所有数据 async deleteUser(userName: string): Promise { // 删除用户密码 await withRetry(() => this.client.del(this.userPwdKey(userName))); // 删除搜索历史 await withRetry(() => this.client.del(this.shKey(userName))); // 删除播放记录(新hash结构) await withRetry(() => this.client.del(this.prHashKey(userName))); // 删除旧的播放记录key(如果有) const playRecordPattern = `u:${userName}:pr:*`; const playRecordKeys = await withRetry(() => this.client.keys(playRecordPattern) ); if (playRecordKeys.length > 0) { await withRetry(() => this.client.del(...playRecordKeys)); } // 删除收藏夹(新hash结构) await withRetry(() => this.client.del(this.favHashKey(userName))); // 删除旧的收藏key(如果有) const favoritePattern = `u:${userName}:fav:*`; const favoriteKeys = await withRetry(() => this.client.keys(favoritePattern) ); if (favoriteKeys.length > 0) { await withRetry(() => this.client.del(...favoriteKeys)); } // 删除跳过片头片尾配置(新hash结构) await withRetry(() => this.client.del(this.skipHashKey(userName))); // 删除旧的跳过配置key(如果有) const skipConfigPattern = `u:${userName}:skip:*`; const skipConfigKeys = await withRetry(() => this.client.keys(skipConfigPattern) ); if (skipConfigKeys.length > 0) { await withRetry(() => this.client.del(...skipConfigKeys)); } } // ---------- 新版用户存储(使用Hash和Sorted Set) ---------- private userInfoKey(userName: string) { return `user:${userName}:info`; } private userListKey() { return 'user:list'; } private oidcSubKey(oidcSub: string) { return `oidc:sub:${oidcSub}`; } // SHA256加密密码 private async hashPassword(password: string): Promise { const encoder = new TextEncoder(); const data = encoder.encode(password); const hashBuffer = await crypto.subtle.digest('SHA-256', data); const hashArray = Array.from(new Uint8Array(hashBuffer)); return hashArray.map(b => b.toString(16).padStart(2, '0')).join(''); } // 创建新用户(新版本) async createUserV2( userName: string, password: string, role: 'owner' | 'admin' | 'user' = 'user', tags?: string[], oidcSub?: string, enabledApis?: string[] ): Promise { // 先检查用户是否已存在(原子性检查) const exists = await withRetry(() => this.client.exists(this.userInfoKey(userName)) ); if (exists === 1) { throw new Error('用户已存在'); } const hashedPassword = await this.hashPassword(password); const createdAt = Date.now(); // 存储用户信息到Hash const userInfo: Record = { role, banned: false, // 直接使用布尔值 password: hashedPassword, created_at: createdAt.toString(), }; if (tags && tags.length > 0) { userInfo.tags = JSON.stringify(tags); } if (oidcSub) { userInfo.oidcSub = oidcSub; // 创建OIDC映射 await withRetry(() => this.client.set(this.oidcSubKey(oidcSub), userName)); } if (enabledApis && enabledApis.length > 0) { userInfo.enabledApis = JSON.stringify(enabledApis); } await withRetry(() => this.client.hset(this.userInfoKey(userName), userInfo)); // 添加到用户列表(Sorted Set,按注册时间排序) await withRetry(() => this.client.zadd(this.userListKey(), { score: createdAt, member: userName, })); // 如果创建的是站长用户,清除站长存在状态缓存 if (userName === process.env.USERNAME) { const { ownerExistenceCache } = await import('./user-cache'); ownerExistenceCache.delete(userName); } } // 验证用户密码(新版本) async verifyUserV2(userName: string, password: string): Promise { const userInfo = await withRetry(() => this.client.hgetall(this.userInfoKey(userName)) ); if (!userInfo || !userInfo.password) { return false; } const hashedPassword = await this.hashPassword(password); return userInfo.password === hashedPassword; } // 获取用户信息(新版本) async getUserInfoV2(userName: string): Promise<{ role: 'owner' | 'admin' | 'user'; banned: boolean; tags?: string[]; oidcSub?: string; enabledApis?: string[]; created_at: number; playrecord_migrated?: boolean; favorite_migrated?: boolean; skip_migrated?: boolean; } | null> { // 先从缓存获取 const cached = userInfoCache?.get(userName); if (cached) { return cached; } const userInfo = await withRetry(() => this.client.hgetall(this.userInfoKey(userName)) ); if (!userInfo || Object.keys(userInfo).length === 0) { return null; } // 处理 banned 字段:可能是字符串 'true'/'false' 或布尔值 true/false let banned = false; if (typeof userInfo.banned === 'boolean') { banned = userInfo.banned; } else if (typeof userInfo.banned === 'string') { banned = userInfo.banned === 'true'; } // 处理 playrecord_migrated 字段 let playrecord_migrated: boolean | undefined = undefined; if (userInfo.playrecord_migrated !== undefined) { if (typeof userInfo.playrecord_migrated === 'boolean') { playrecord_migrated = userInfo.playrecord_migrated; } else if (typeof userInfo.playrecord_migrated === 'string') { playrecord_migrated = userInfo.playrecord_migrated === 'true'; } } // 处理 favorite_migrated 字段 let favorite_migrated: boolean | undefined = undefined; if (userInfo.favorite_migrated !== undefined) { if (typeof userInfo.favorite_migrated === 'boolean') { favorite_migrated = userInfo.favorite_migrated; } else if (typeof userInfo.favorite_migrated === 'string') { favorite_migrated = userInfo.favorite_migrated === 'true'; } } // 处理 skip_migrated 字段 let skip_migrated: boolean | undefined = undefined; if (userInfo.skip_migrated !== undefined) { if (typeof userInfo.skip_migrated === 'boolean') { skip_migrated = userInfo.skip_migrated; } else if (typeof userInfo.skip_migrated === 'string') { skip_migrated = userInfo.skip_migrated === 'true'; } } // 安全解析 tags 字段 let tags: string[] | undefined = undefined; if (userInfo.tags) { if (Array.isArray(userInfo.tags)) { tags = userInfo.tags; } else if (typeof userInfo.tags === 'string') { try { tags = JSON.parse(userInfo.tags); } catch { // 如果解析失败,可能是单个字符串,转换为数组 tags = [userInfo.tags]; } } } // 安全解析 enabledApis 字段 let enabledApis: string[] | undefined = undefined; if (userInfo.enabledApis) { if (Array.isArray(userInfo.enabledApis)) { enabledApis = userInfo.enabledApis; } else if (typeof userInfo.enabledApis === 'string') { try { enabledApis = JSON.parse(userInfo.enabledApis); } catch { // 如果解析失败,可能是单个字符串,转换为数组 enabledApis = [userInfo.enabledApis]; } } } const result = { role: (userInfo.role as 'owner' | 'admin' | 'user') || 'user', banned, tags, oidcSub: userInfo.oidcSub as string | undefined, enabledApis, created_at: parseInt((userInfo.created_at as string) || '0', 10), playrecord_migrated, favorite_migrated, skip_migrated, }; // 存入缓存 userInfoCache?.set(userName, result); return result; } // 更新用户信息(新版本) async updateUserInfoV2( userName: string, updates: { role?: 'owner' | 'admin' | 'user'; banned?: boolean; tags?: string[]; oidcSub?: string; enabledApis?: string[]; } ): Promise { const userInfo: Record = {}; if (updates.role !== undefined) { userInfo.role = updates.role; } if (updates.banned !== undefined) { // 直接存储布尔值,让 Upstash 自动处理序列化 userInfo.banned = updates.banned; } if (updates.tags !== undefined) { if (updates.tags.length > 0) { userInfo.tags = JSON.stringify(updates.tags); } else { // 删除tags字段 await withRetry(() => this.client.hdel(this.userInfoKey(userName), 'tags')); } } if (updates.enabledApis !== undefined) { if (updates.enabledApis.length > 0) { userInfo.enabledApis = JSON.stringify(updates.enabledApis); } else { // 删除enabledApis字段 await withRetry(() => this.client.hdel(this.userInfoKey(userName), 'enabledApis')); } } if (updates.oidcSub !== undefined) { const oldInfo = await this.getUserInfoV2(userName); if (oldInfo?.oidcSub && oldInfo.oidcSub !== updates.oidcSub) { // 删除旧的OIDC映射 await withRetry(() => this.client.del(this.oidcSubKey(oldInfo.oidcSub!))); } userInfo.oidcSub = updates.oidcSub; // 创建新的OIDC映射 await withRetry(() => this.client.set(this.oidcSubKey(updates.oidcSub!), userName)); } if (Object.keys(userInfo).length > 0) { await withRetry(() => this.client.hset(this.userInfoKey(userName), userInfo)); } // 清除缓存 userInfoCache?.delete(userName); } // 修改用户密码(新版本) async changePasswordV2(userName: string, newPassword: string): Promise { const hashedPassword = await this.hashPassword(newPassword); await withRetry(() => this.client.hset(this.userInfoKey(userName), { password: hashedPassword }) ); // 清除缓存 userInfoCache?.delete(userName); } // 检查用户是否存在(新版本) async checkUserExistV2(userName: string): Promise { const exists = await withRetry(() => this.client.exists(this.userInfoKey(userName)) ); return exists === 1; } // 通过OIDC Sub查找用户名 async getUserByOidcSub(oidcSub: string): Promise { const userName = await withRetry(() => this.client.get(this.oidcSubKey(oidcSub)) ); return userName ? ensureString(userName) : null; } // 获取使用特定用户组的用户列表 async getUsersByTag(tagName: string): Promise { const affectedUsers: string[] = []; // 使用 SCAN 遍历所有用户信息的 key let cursor: number | string = 0; do { const result = await withRetry(() => this.client.scan(cursor as number, { match: 'user:*:info', count: 100 }) ); cursor = result[0]; const keys = result[1]; // 检查每个用户的 tags for (const key of keys) { const userInfo = await withRetry(() => this.client.hgetall(key)); if (userInfo && userInfo.tags) { const tags = JSON.parse(userInfo.tags as string); if (tags.includes(tagName)) { // 从 key 中提取用户名: user:username:info -> username const username = key.replace('user:', '').replace(':info', ''); affectedUsers.push(username); } } } } while (typeof cursor === 'number' ? cursor !== 0 : cursor !== '0'); return affectedUsers; } // 获取用户列表(分页,新版本) async getUserListV2( offset: number = 0, limit: number = 20, ownerUsername?: string ): Promise<{ users: Array<{ username: string; role: 'owner' | 'admin' | 'user'; banned: boolean; tags?: string[]; oidcSub?: string; enabledApis?: string[]; created_at: number; }>; total: number; }> { // 获取总数 let total = await withRetry(() => this.client.zcard(this.userListKey())); // 检查站长是否在数据库中(使用缓存) let ownerInfo = null; let ownerInDatabase = false; if (ownerUsername) { // 先检查缓存 const { ownerExistenceCache } = await import('./user-cache'); const cachedExists = ownerExistenceCache.get(ownerUsername); if (cachedExists !== null) { // 使用缓存的结果 ownerInDatabase = cachedExists; if (ownerInDatabase) { // 如果站长在数据库中,获取详细信息 ownerInfo = await this.getUserInfoV2(ownerUsername); } } else { // 缓存未命中,查询数据库 ownerInfo = await this.getUserInfoV2(ownerUsername); ownerInDatabase = !!ownerInfo; // 更���缓存 ownerExistenceCache.set(ownerUsername, ownerInDatabase); } // 如果站长不在数据库中,总数+1(无论在哪一页都要加) if (!ownerInDatabase) { total += 1; } } // 如果站长不在数据库中且在第一页,需要调整获取的用户数量和偏移量 let actualOffset = offset; let actualLimit = limit; if (ownerUsername && !ownerInDatabase) { if (offset === 0) { // 第一页:只获取 limit-1 个用户,为站长留出位置 actualLimit = limit - 1; } else { // 其他页:偏移量需要减1,因为站长占据了第一页的一个位置 actualOffset = offset - 1; } } // 获取用户列表(按注册时间升序) const usernames = await withRetry(() => this.client.zrange(this.userListKey(), actualOffset, actualOffset + actualLimit - 1) ); const users = []; // 如果有站长且在第一页,确保站长始终在第一位 if (ownerUsername && offset === 0) { // 即使站长不在数据库中,也要添加站长(站长使用环境变量认证) users.push({ username: ownerUsername, role: 'owner' as const, banned: ownerInfo?.banned || false, tags: ownerInfo?.tags, oidcSub: ownerInfo?.oidcSub, enabledApis: ownerInfo?.enabledApis, created_at: ownerInfo?.created_at || 0, }); } // 获取其他用户信息 for (const username of usernames) { const usernameStr = ensureString(username); // 跳过站长(已经添加) if (ownerUsername && usernameStr === ownerUsername) { continue; } const userInfo = await this.getUserInfoV2(usernameStr); if (userInfo) { users.push({ username: usernameStr, role: userInfo.role, banned: userInfo.banned, tags: userInfo.tags, oidcSub: userInfo.oidcSub, enabledApis: userInfo.enabledApis, created_at: userInfo.created_at, }); } } return { users, total }; } // 删除用户(新版本) async deleteUserV2(userName: string): Promise { // 获取用户信息 const userInfo = await this.getUserInfoV2(userName); // 删除OIDC映射 if (userInfo?.oidcSub) { await withRetry(() => this.client.del(this.oidcSubKey(userInfo.oidcSub!))); } // 删除用户信息Hash await withRetry(() => this.client.del(this.userInfoKey(userName))); // 从用户列表中移除 await withRetry(() => this.client.zrem(this.userListKey(), userName)); // 删除用户的其他数据(播放记录、收藏等) await this.deleteUser(userName); // 清除缓存 userInfoCache?.delete(userName); } // ---------- 搜索历史 ---------- private shKey(user: string) { return `u:${user}:sh`; // u:username:sh } async getSearchHistory(userName: string): Promise { const result = await withRetry(() => this.client.lrange(this.shKey(userName), 0, -1) ); // 确保返回的都是字符串类型 return ensureStringArray(result as any[]); } async addSearchHistory(userName: string, keyword: string): Promise { const key = this.shKey(userName); // 先去重 await withRetry(() => this.client.lrem(key, 0, ensureString(keyword))); // 插入到最前 await withRetry(() => this.client.lpush(key, ensureString(keyword))); // 限制最大长度 await withRetry(() => this.client.ltrim(key, 0, SEARCH_HISTORY_LIMIT - 1)); } async deleteSearchHistory(userName: string, keyword?: string): Promise { const key = this.shKey(userName); if (keyword) { await withRetry(() => this.client.lrem(key, 0, ensureString(keyword))); } else { await withRetry(() => this.client.del(key)); } } // ---------- 获取全部用户 ---------- async getAllUsers(): Promise { // 从新版用户列表获取 const userListKey = this.userListKey(); const users = await withRetry(() => this.client.zrange(userListKey, 0, -1) ); const userList = users.map(u => ensureString(u)); // 确保站长在列表中(站长可能不在数据库中,使用环境变量认证) const ownerUsername = process.env.USERNAME; if (ownerUsername && !userList.includes(ownerUsername)) { userList.unshift(ownerUsername); } return userList; } // ---------- 管理员配置 ---------- private adminConfigKey() { return 'admin:config'; } async getAdminConfig(): Promise { const val = await withRetry(() => this.client.get(this.adminConfigKey())); return val ? (val as AdminConfig) : null; } async setAdminConfig(config: AdminConfig): Promise { await withRetry(() => this.client.set(this.adminConfigKey(), config)); } // ---------- 跳过片头片尾配置 ---------- private skipHashKey(user: string) { return `u:${user}:skip`; // u:username:skip (hash结构) } private danmakuFilterConfigKey(user: string) { return `u:${user}:danmaku_filter`; } async getSkipConfig( userName: string, source: string, id: string ): Promise { const key = `${source}+${id}`; const val = await withRetry(() => this.client.hget(this.skipHashKey(userName), key) ); return val ? (val as SkipConfig) : null; } async setSkipConfig( userName: string, source: string, id: string, config: SkipConfig ): Promise { const key = `${source}+${id}`; await withRetry(() => this.client.hset(this.skipHashKey(userName), { [key]: config }) ); } async deleteSkipConfig( userName: string, source: string, id: string ): Promise { const key = `${source}+${id}`; await withRetry(() => this.client.hdel(this.skipHashKey(userName), key) ); } async getAllSkipConfigs( userName: string ): Promise<{ [key: string]: SkipConfig }> { const hashData = await withRetry(() => this.client.hgetall>(this.skipHashKey(userName)) ); return hashData || {}; } // 迁移跳过配置:从旧的多key结构迁移到新的hash结构 async migrateSkipConfigs(userName: string): Promise { const existingMigration = playRecordLocks.get(`${userName}:skip`); if (existingMigration) { console.log(`用户 ${userName} 的跳过配置正在迁移中,等待完成...`); await existingMigration; return; } const migrationPromise = this.doSkipConfigMigration(userName); playRecordLocks.set(`${userName}:skip`, migrationPromise); try { await migrationPromise; } finally { playRecordLocks.delete(`${userName}:skip`); } } private async doSkipConfigMigration(userName: string): Promise { console.log(`开始迁移用户 ${userName} 的跳过配置...`); const userInfo = await this.getUserInfoV2(userName); if (userInfo?.skip_migrated) { console.log(`用户 ${userName} 的跳过配置已经迁移过,跳过`); return; } const pattern = `u:${userName}:skip:*`; const oldKeys: string[] = await withRetry(() => this.client.keys(pattern)); if (oldKeys.length === 0) { console.log(`用户 ${userName} 没有旧的跳过配置,标记为已迁移`); await withRetry(() => this.client.hset(this.userInfoKey(userName), { skip_migrated: 'true' }) ); userInfoCache?.delete(userName); return; } const values = await withRetry(() => this.client.mget(oldKeys)); const hashData: Record = {}; oldKeys.forEach((key, index) => { const value = values[index]; if (value) { const match = key.match(/^u:.+?:skip:(.+)$/); if (match) { const sourceAndId = match[1]; hashData[sourceAndId] = value as SkipConfig; } } }); if (Object.keys(hashData).length > 0) { await withRetry(() => this.client.hset(this.skipHashKey(userName), hashData) ); console.log(`成功迁移 ${Object.keys(hashData).length} 条跳过配置到hash结构`); } await withRetry(() => this.client.del(...oldKeys)); console.log(`删除了 ${oldKeys.length} 个旧的跳过配置key`); await withRetry(() => this.client.hset(this.userInfoKey(userName), { skip_migrated: 'true' }) ); userInfoCache?.delete(userName); console.log(`用户 ${userName} 的跳过配置迁移完成`); } // ---------- 弹幕过滤配置 ---------- async getDanmakuFilterConfig( userName: string ): Promise { const val = await withRetry(() => this.client.get(this.danmakuFilterConfigKey(userName)) ); return val ? (val as import('./types').DanmakuFilterConfig) : null; } async setDanmakuFilterConfig( userName: string, config: import('./types').DanmakuFilterConfig ): Promise { await withRetry(() => this.client.set(this.danmakuFilterConfigKey(userName), config) ); } async deleteDanmakuFilterConfig(userName: string): Promise { await withRetry(() => this.client.del(this.danmakuFilterConfigKey(userName)) ); } // 清空所有数据 async clearAllData(): Promise { try { // 获取所有用户 const allUsers = await this.getAllUsers(); // 删除所有用户及其数据 for (const username of allUsers) { await this.deleteUser(username); } // 删除管理员配置 await withRetry(() => this.client.del(this.adminConfigKey())); console.log('所有数据已清空'); } catch (error) { console.error('清空数据失败:', error); throw new Error('清空数据失败'); } } // ---------- 通用键值存储 ---------- private globalValueKey(key: string) { return `global:${key}`; } async getGlobalValue(key: string): Promise { const val = await withRetry(() => this.client.get(this.globalValueKey(key)) ); // Upstash 会自动反序列化 JSON,如果值是对象,需要重新序列化为字符串 if (val === null) return null; if (typeof val === 'string') return val; // 如果是对象(Upstash 自动反序列化的结果),重新序列化 return JSON.stringify(val); } async setGlobalValue(key: string, value: string): Promise { await withRetry(() => this.client.set(this.globalValueKey(key), value) ); } async deleteGlobalValue(key: string): Promise { await withRetry(() => this.client.del(this.globalValueKey(key))); } // ---------- 通知相关 ---------- private notificationsKey(userName: string) { return `u:${userName}:notifications`; } private lastFavoriteCheckKey(userName: string) { return `u:${userName}:last_fav_check`; } async getNotifications(userName: string): Promise { const val = await withRetry(() => this.client.get(this.notificationsKey(userName)) ); return val ? (val as import('./types').Notification[]) : []; } async addNotification( userName: string, notification: import('./types').Notification ): Promise { const notifications = await this.getNotifications(userName); notifications.unshift(notification); // 新通知放在最前面 // 限制通知数量,最多保留100条 if (notifications.length > 100) { notifications.splice(100); } await withRetry(() => this.client.set(this.notificationsKey(userName), notifications) ); } async markNotificationAsRead( userName: string, notificationId: string ): Promise { const notifications = await this.getNotifications(userName); const notification = notifications.find((n) => n.id === notificationId); if (notification) { notification.read = true; await withRetry(() => this.client.set(this.notificationsKey(userName), notifications) ); } } async deleteNotification( userName: string, notificationId: string ): Promise { const notifications = await this.getNotifications(userName); const filtered = notifications.filter((n) => n.id !== notificationId); await withRetry(() => this.client.set(this.notificationsKey(userName), filtered) ); } async clearAllNotifications(userName: string): Promise { await withRetry(() => this.client.del(this.notificationsKey(userName))); } async getUnreadNotificationCount(userName: string): Promise { const notifications = await this.getNotifications(userName); return notifications.filter((n) => !n.read).length; } async getLastFavoriteCheckTime(userName: string): Promise { const val = await withRetry(() => this.client.get(this.lastFavoriteCheckKey(userName)) ); return val ? (val as number) : 0; } async setLastFavoriteCheckTime( userName: string, timestamp: number ): Promise { await withRetry(() => this.client.set(this.lastFavoriteCheckKey(userName), timestamp) ); } } // 单例 Upstash Redis 客户端 function getUpstashRedisClient(): Redis { const globalKey = Symbol.for('__MOONTV_UPSTASH_REDIS_CLIENT__'); let client: Redis | undefined = (global as any)[globalKey]; if (!client) { const upstashUrl = process.env.UPSTASH_URL; const upstashToken = process.env.UPSTASH_TOKEN; if (!upstashUrl || !upstashToken) { throw new Error( 'UPSTASH_URL and UPSTASH_TOKEN env variables must be set' ); } // 创建 Upstash Redis 客户端 client = new Redis({ url: upstashUrl, token: upstashToken, // 可选配置 retry: { retries: 3, backoff: (retryCount: number) => Math.min(1000 * Math.pow(2, retryCount), 30000), }, }); console.log('Upstash Redis client created successfully'); (global as any)[globalKey] = client; } return client; }