修正同步各种问题

This commit is contained in:
mtvpls
2025-12-07 23:48:29 +08:00
parent c38d1bbdad
commit 7911e4cc5f
8 changed files with 346 additions and 73 deletions

View File

@@ -27,6 +27,7 @@ export function useLiveSync({
const currentRoom = watchRoom?.currentRoom;
const socket = watchRoom?.socket;
// 房主:广播频道切换
const broadcastChannelChange = useCallback(() => {
if (!isOwner || !socket || syncingRef.current || !watchRoom) return;

View File

@@ -32,6 +32,7 @@ export function usePlaySync({
const router = useRouter();
const watchRoom = useWatchRoomContextSafe();
const lastSyncTimeRef = useRef(0); // 上次同步时间
const isHandlingRemoteCommandRef = useRef(false); // 标记是否正在处理远程命令
// 检查是否在房间内
const isInRoom = !!(watchRoom && watchRoom.currentRoom);
@@ -50,7 +51,7 @@ export function usePlaySync({
type: 'play',
url: videoUrl,
currentTime: player.currentTime || 0,
isPlaying: !player.paused,
isPlaying: player.playing || false,
videoId,
videoName,
videoYear,
@@ -86,35 +87,36 @@ export function usePlaySync({
}
console.log('[PlaySync] Processing play update - current state:', {
playerPaused: player.paused,
playerPlaying: player.playing,
statePlaying: state.isPlaying,
playerTime: player.currentTime,
stateTime: state.currentTime
});
// 同步播放状态 - 只有状态不一致时才执行操作
if (state.isPlaying && player.paused) {
console.log('[PlaySync] Player is paused, starting playback');
player.play().catch((err: any) => {
console.error('[PlaySync] Play error (browser may have blocked autoplay):', err);
});
} else if (!state.isPlaying && !player.paused) {
console.log('[PlaySync] Player is playing, pausing playback');
player.pause();
} else {
console.log('[PlaySync] Player state already matches, no action needed');
}
// 标记正在处理远程命令
isHandlingRemoteCommandRef.current = true;
// 同步进度如果差异超过2秒
// play:update 只同步进度,不改变播放/暂停状态
// 播放/暂停状态由 play:play 和 play:pause 命令控制
const timeDiff = Math.abs(player.currentTime - state.currentTime);
if (timeDiff > 2) {
console.log('[PlaySync] Seeking to:', state.currentTime, '(diff:', timeDiff, 's)');
player.currentTime = state.currentTime;
// 延迟重置标记,确保 seeked 事件已处理完毕
setTimeout(() => {
isHandlingRemoteCommandRef.current = false;
console.log('[PlaySync] Reset flag after seek');
}, 500);
} else {
console.log('[PlaySync] Time diff is small, no seek needed');
// 没有操作,立即重置标记
isHandlingRemoteCommandRef.current = false;
}
};
const handlePlayCommand = () => {
console.log('[PlaySync] Received play:play event');
console.log('[PlaySync] ========== Received play:play event ==========');
console.log('[PlaySync] isHandlingRemoteCommandRef:', isHandlingRemoteCommandRef.current);
const player = artPlayerRef.current;
if (!player) {
@@ -122,17 +124,46 @@ export function usePlaySync({
return;
}
console.log('[PlaySync] Player state before play:', {
playing: player.playing,
currentTime: player.currentTime,
readyState: player.video?.readyState,
});
// 标记正在处理远程命令
isHandlingRemoteCommandRef.current = true;
console.log('[PlaySync] Set flag to true');
// 只有在暂停状态时才执行播放
if (player.paused) {
console.log('[PlaySync] Executing play command');
player.play().catch((err: any) => console.error('[PlaySync] Play error:', err));
if (!player.playing) {
console.log('[PlaySync] Executing play command - calling player.play()');
player.play()
.then(() => {
console.log('[PlaySync] Play command completed successfully');
console.log('[PlaySync] Player state after play:', {
playing: player.playing,
currentTime: player.currentTime,
});
// 等待播放器事件触发后再重置标记
setTimeout(() => {
isHandlingRemoteCommandRef.current = false;
console.log('[PlaySync] Reset flag after play');
}, 500);
})
.catch((err: any) => {
console.error('[PlaySync] Play error:', err);
isHandlingRemoteCommandRef.current = false;
});
} else {
console.log('[PlaySync] Player already playing, skipping');
isHandlingRemoteCommandRef.current = false;
}
console.log('[PlaySync] ========== End play:play handling ==========');
};
const handlePauseCommand = () => {
console.log('[PlaySync] Received play:pause event');
console.log('[PlaySync] ========== Received play:pause event ==========');
console.log('[PlaySync] isHandlingRemoteCommandRef:', isHandlingRemoteCommandRef.current);
const player = artPlayerRef.current;
if (!player) {
@@ -140,13 +171,33 @@ export function usePlaySync({
return;
}
console.log('[PlaySync] Player state before pause:', {
playing: player.playing,
currentTime: player.currentTime,
});
// 标记正在处理远程命令
isHandlingRemoteCommandRef.current = true;
console.log('[PlaySync] Set flag to true');
// 只有在播放状态时才执行暂停
if (!player.paused) {
console.log('[PlaySync] Executing pause command');
if (player.playing) {
console.log('[PlaySync] Executing pause command - calling player.pause()');
player.pause();
console.log('[PlaySync] Player state after pause:', {
playing: player.playing,
currentTime: player.currentTime,
});
// pause 是同步的,但还是延迟重置以确保事件处理完毕
setTimeout(() => {
isHandlingRemoteCommandRef.current = false;
console.log('[PlaySync] Reset flag after pause');
}, 500);
} else {
console.log('[PlaySync] Player already paused, skipping');
isHandlingRemoteCommandRef.current = false;
}
console.log('[PlaySync] ========== End play:pause handling ==========');
};
const handleSeekCommand = (currentTime: number) => {
@@ -158,12 +209,28 @@ export function usePlaySync({
return;
}
// 标记正在处理远程命令
isHandlingRemoteCommandRef.current = true;
console.log('[PlaySync] Executing seek command');
player.currentTime = currentTime;
// 延迟重置标记,确保 seeked 事件已处理完毕
setTimeout(() => {
isHandlingRemoteCommandRef.current = false;
console.log('[PlaySync] Reset flag after seek command');
}, 500);
};
const handleChangeCommand = (state: PlayState) => {
console.log('[PlaySync] Received play:change event:', state);
console.log('[PlaySync] Current isOwner:', isOwner);
// 只有房员才处理视频切换命令
if (isOwner) {
console.log('[PlaySync] Skipping play:change - user is owner');
return;
}
// 跟随切换视频
// 构建完整的 URL 参数
@@ -179,10 +246,10 @@ export function usePlaySync({
if (state.searchTitle) params.set('stitle', state.searchTitle);
const url = `/play?${params.toString()}`;
console.log('[PlaySync] Redirecting to:', url);
console.log('[PlaySync] Member redirecting to:', url);
// 跳转到新的视频页面
router.push(url);
// 使用 window.location.href 强制完整刷新页面,确保播放器重新加载
window.location.href = url;
};
socket.on('play:update', handlePlayUpdate);
@@ -201,7 +268,7 @@ export function usePlaySync({
socket.off('play:seek', handleSeekCommand);
socket.off('play:change', handleChangeCommand);
};
}, [socket, currentRoom, artPlayerRef, isInRoom, router]);
}, [socket, currentRoom, isInRoom, isOwner]);
// 监听播放器事件并广播(所有成员都可以触发同步)
useEffect(() => {
@@ -224,34 +291,52 @@ export function usePlaySync({
console.log('[PlaySync] Setting up player event listeners');
const handlePlay = () => {
// 如果正在处理远程命令,不要广播(避免循环)
if (isHandlingRemoteCommandRef.current) {
console.log('[PlaySync] Play event triggered by remote command, not broadcasting');
return;
}
const player = artPlayerRef.current;
if (!player) return;
// 确认播放器确实在播放状态才广播
if (!player.paused) {
if (player.playing) {
console.log('[PlaySync] Play event detected, player is playing, broadcasting...');
// 只发送 play 命令,不发送完整状态(避免重复)
watchRoom.play();
broadcastPlayState();
} else {
console.log('[PlaySync] Play event detected but player is paused, not broadcasting');
}
};
const handlePause = () => {
// 如果正在处理远程命令,不要广播(避免循环)
if (isHandlingRemoteCommandRef.current) {
console.log('[PlaySync] Pause event triggered by remote command, not broadcasting');
return;
}
const player = artPlayerRef.current;
if (!player) return;
// 确认播放器确实在暂停状态才广播
if (player.paused) {
if (!player.playing) {
console.log('[PlaySync] Pause event detected, player is paused, broadcasting...');
// 只发送 pause 命令,不发送完整状态(避免重复)
watchRoom.pause();
broadcastPlayState();
} else {
console.log('[PlaySync] Pause event detected but player is playing, not broadcasting');
}
};
const handleSeeked = () => {
// 如果正在处理远程命令,不要广播(避免循环)
if (isHandlingRemoteCommandRef.current) {
console.log('[PlaySync] Seeked event triggered by remote command, not broadcasting');
return;
}
const player = artPlayerRef.current;
if (!player) return;
@@ -265,7 +350,7 @@ export function usePlaySync({
// 定期同步播放进度每5秒
const syncInterval = setInterval(() => {
if (player.paused) return; // 暂停时不同步
if (!player.playing) return; // 暂停时不同步
console.log('[PlaySync] Periodic sync - broadcasting state');
broadcastPlayState();
@@ -287,13 +372,19 @@ export function usePlaySync({
if (!isOwner || !socket || !currentRoom || !isInRoom || !watchRoom) return;
if (!videoId || !videoUrl) return;
console.log('[PlaySync] Video params changed, will broadcast after delay:', {
videoId,
currentSource,
currentEpisode
});
// 延迟广播,避免初始化时触发
const timer = setTimeout(() => {
const state: PlayState = {
type: 'play',
url: videoUrl,
currentTime: artPlayerRef.current?.currentTime || 0,
isPlaying: artPlayerRef.current?.paused === false,
isPlaying: artPlayerRef.current?.playing || false,
videoId,
videoName,
videoYear,
@@ -302,12 +393,12 @@ export function usePlaySync({
source: currentSource,
};
console.log('[PlaySync] Video/episode/source changed, broadcasting:', state);
console.log('[PlaySync] Broadcasting play:change:', state);
watchRoom.changeVideo(state);
}, 500);
}, 1000); // 1秒延迟给页面足够时间初始化
return () => clearTimeout(timer);
}, [isOwner, socket, currentRoom, isInRoom, watchRoom, videoId, currentEpisode, currentSource, videoUrl, videoName, videoYear, searchTitle, artPlayerRef]);
}, [isOwner, socket, currentRoom, isInRoom, watchRoom, videoId, currentEpisode, currentSource]);
return {
isInRoom,

View File

@@ -15,7 +15,10 @@ import type {
const STORAGE_KEY = 'watch_room_info';
export function useWatchRoom(onRoomDeleted?: (data?: { reason?: string }) => void) {
export function useWatchRoom(
onRoomDeleted?: (data?: { reason?: string }) => void,
onStateCleared?: () => void
) {
const [socket, setSocket] = useState<WatchRoomSocket | null>(null);
const [isConnected, setIsConnected] = useState(false);
const [currentRoom, setCurrentRoom] = useState<Room | null>(null);
@@ -264,8 +267,16 @@ export function useWatchRoom(onRoomDeleted?: (data?: { reason?: string }) => voi
const changeVideo = useCallback(
(state: PlayState) => {
const sock = watchRoomSocketManager.getSocket();
if (!sock || !isOwner) return;
if (!sock) {
console.log('[WatchRoom] Cannot change video - no socket');
return;
}
if (!isOwner) {
console.log('[WatchRoom] Cannot change video - not owner');
return;
}
console.log('[WatchRoom] Emitting play:change with state:', state);
sock.emit('play:change', state);
},
[isOwner]
@@ -282,6 +293,22 @@ export function useWatchRoom(onRoomDeleted?: (data?: { reason?: string }) => voi
[isOwner]
);
// 清除房间播放状态(房主离开播放/直播页面时调用)
const clearRoomState = useCallback(() => {
const sock = watchRoomSocketManager.getSocket();
if (!sock) {
console.log('[WatchRoom] Cannot clear state - no socket');
return;
}
if (!isOwner) {
console.log('[WatchRoom] Cannot clear state - not owner');
return;
}
console.log('[WatchRoom] Emitting state:clear');
sock.emit('state:clear');
}, [isOwner]);
// 设置事件监听
useEffect(() => {
if (!socket) return;
@@ -338,6 +365,17 @@ export function useWatchRoom(onRoomDeleted?: (data?: { reason?: string }) => voi
setChatMessages((prev) => [...prev, message]);
});
// 状态清除事件(房主心跳超时)
socket.on('state:cleared', () => {
console.log('[WatchRoom] Room state cleared by server (owner inactive)');
// 清除当前房间的播放/直播状态
setCurrentRoom((prev) => (prev ? { ...prev, currentState: null } : null));
// 调用回调显示Toast
onStateCleared?.();
});
// 连接状态
socket.on('connect', () => {
setIsConnected(true);
@@ -356,10 +394,11 @@ export function useWatchRoom(onRoomDeleted?: (data?: { reason?: string }) => voi
socket.off('play:change');
socket.off('live:change');
socket.off('chat:message');
socket.off('state:cleared');
socket.off('connect');
socket.off('disconnect');
};
}, [socket, currentRoom, onRoomDeleted]);
}, [socket, currentRoom, onRoomDeleted, onStateCleared]);
// 清理
useEffect(() => {
@@ -390,6 +429,7 @@ export function useWatchRoom(onRoomDeleted?: (data?: { reason?: string }) => voi
pause,
changeVideo,
changeLiveChannel,
clearRoomState,
};
}